Cool and very tactical game! Due to the nature of the main time travel mechanic it gets pretty deep. The irregular pentagon terrain is one of the most interesting & natural looking tiles I've seen in a RL though occasionally the tile divides can be obscured by the units causing you to try to interact with a tile you aren't actually adjacent to. It also controls really + the highlighting for targeting is very helpful. It's cool that the different types of enemies have different strategies needed to overcome them though at least with trasks(the green ones) it felt like you HAD to clone+taunt or you were dead, although I didn't realize I had a ranged spell to start at first :D. The unit boxes are a bit large, sometimes they cover each others' life bars, but highlighting at least lets you check their hp at the bottom. Sometimes it was easy to miss which was my main character and which was a clone, maybe a different color scheme like purple for them would help? I completed the challenges and the first 2 levels, but died on 3 trying to distract a fire guy and not realizing they arent melee. I think a super simple "undo" one turn spell/action would help a ton when you are unsure of the enemy's behavior or just make a misstep and end up in an unwinnable situation while also fitting thematically. Overall this is a really ambitious and innovative game!
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Cool and very tactical game! Due to the nature of the main time travel mechanic it gets pretty deep. The irregular pentagon terrain is one of the most interesting & natural looking tiles I've seen in a RL though occasionally the tile divides can be obscured by the units causing you to try to interact with a tile you aren't actually adjacent to. It also controls really + the highlighting for targeting is very helpful. It's cool that the different types of enemies have different strategies needed to overcome them though at least with trasks(the green ones) it felt like you HAD to clone+taunt or you were dead, although I didn't realize I had a ranged spell to start at first :D. The unit boxes are a bit large, sometimes they cover each others' life bars, but highlighting at least lets you check their hp at the bottom. Sometimes it was easy to miss which was my main character and which was a clone, maybe a different color scheme like purple for them would help? I completed the challenges and the first 2 levels, but died on 3 trying to distract a fire guy and not realizing they arent melee. I think a super simple "undo" one turn spell/action would help a ton when you are unsure of the enemy's behavior or just make a misstep and end up in an unwinnable situation while also fitting thematically. Overall this is a really ambitious and innovative game!
Here is a review:
https://attnam.blogspot.com/2020/03/7drl-2020-ember-deep.html
TLDR: It's a good game. Go play it. :D